A lot of these GPUs averaged around 25-30 fps and obviously that's not an ideal situation on PC. Once we get down to the GTX 1660 you'll really need to reduce the quality settings for better performance. Then right on the cusp of 50 fps we find the GTX 1080 and RTX 2060.ĭropping below 50 fps you'll find GPUs such as Vega 56 and 64 along with the GTX 10 Ti. The standard 2070 and non-XT version of the 5700 were comparable in terms of performance, pushing frame rates into the mid 50s. This time the 2070 Super was 11% faster than the 5700 XT, but again that doesn't really justify the 25% increase in price. The standard RTX 2080 was 21% slower rendering 71 fps on average and we see a further 7% performance downgrade with the 2070 Super. That's comparable performance to what you'll see in a title like Assassin's Creed Odyssey and much worse than The Division 2, Shadow of the Tomb Raider, and Metro Exodus, to cite a few examples. The 1440p results show a similar pattern, now starting at 90 fps on average with the RTX 2080 Ti. The GTX 1650 is the cut off here though and even then you'll want to start optimizing the quality settings for better performance. The old GTX 970 does okay with 41 fps and we see just 39 fps from the RX 570. Making our way down to the GTX 1060 and RX 580 at just under 50 fps, even the 3GB model of the 1060 does pretty well at 1080p. The GTX 1660 also averaged over 55 fps in our test whereas the RX 590 fell below 50 fps. The vanilla GTX 1660 gives the RX 590 a hard time, delivering 12% more frames and that's quite good given it's only about 10% more expensive. The GTX 1660 Ti does well here, basically matching the GTX 1070 while beating the old GTX 980 Ti, the flagship from a few generations back. As you might have expected Vega 56 matched the GTX 1070 while Vega 64 was a smidge faster, placing it just behind the 1070 Ti. When compared to the standard RTX 2060, the Radeon 5700 was 8% faster, so not a huge margin and that means it should be comparable to the 2060 Super. Unfortunately, we couldn't test the RTX 2060 Super nor the 2080 Super as we have those cards on a separate duty for testing Ray Tracing on content that will go live soon. Moving on the RTX 2070 Super was 9% faster than the 5700 XT on average which is a pretty typical margin and a good result for the Radeon GPU considering the 1% low result was also slightly better for the 5700 XT.Ī little further down we see the standard 5700 averaged 80 fps in our test making it a little faster than the GTX 1080 on average and much better when comparing the 1% low data. The RTX 20 Ti were limited to around 105 fps which is honestly the kind of performance you'd hope to see at 1440p in a game like this. Starting from the top we have, of course, the RTX 2080 Ti where it pumped out an average of 122 fps, which for 1080p doesn't seem all that high. We've thrown in a heap of older GPUs as well for good measure. Our benchmark was run using the ultra preset at 1080p, 1440p and 4K, then re-tested with a few GPUs at 1080p with the medium preset. Both are optimized for Borderlands 3, so make sure you're running the latest driver version. For the GeForce graphics cards we're using the Game Ready 436.30 driver and for Radeons the Adrenalin 2019 Edition 19.9.2 driver. He was able to boost performance by around 50% using customized settings for virtually no image quality difference when compared to the Ultra preset. On that note, if you're looking to squeeze the best possible Borderlands 3 performance with a marginal visual hit, check out Tim's excellent optimization guide on YouTube. Instead we are using the 'propaganda center' for our test though performance does appear to be close to the numbers you'll get with the benchmark tool. After some investigation we decided against using the built-in benchmark and we generally try to avoid canned benchmarks when we can. For testing we've used our Core i9-9900K test bed clocked at 5 GHz with 16GB of DDR4-3400 memory. A lot of quad-core owners are complaining about horrible stuttering, so that's something to be aware of. For testing we're running the game in the DirectX 11 mode which we found to be overall smoother than DX12, which is still in development for this title.īorderlands 3 seems to hammer the CPU quite a bit and we suspect the DRM is to blame for that. We nearly lost count of how many graphics cards we put down for this test, but let's say it was roughly sixty GPUs from both camps to check out Borderlands 3 performance.
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You must either detect the device and iOS limitations prior to using this controller, or risk restricting your app to recently upgraded 3G, 3GS, and 4 iPhones. Keep in mind that this won't work on phones without iOS 4, and it won't work on the iPod touch or the iPad, except, perhaps, under iOS 5. No significant changes to this class Limitations to this class You can edit the subject and add attachments to the message, where the medium allows it. You can now check to see if the message medium you are using will accept a subject or attachments, and what kind of attachments it will accept. If this is the case, then Apple is running an SMS server that sends messages on behalf of devices that don't have a cellular modem. IOS 5 includes messaging for iPod touch and iPad devices, so while I've not yet tested this myself, it may be that all iOS devices will be able to send SMS via MFMessageComposeViewController. The MFMessageComposeViewController class is well documented, and tutorials show how easy it is to implement. But this at least allows you to populate everything, and avoids closing the application. You still cannot send fully automated SMS from the iPhone itself, it requires some user interaction. This prevents applications from sending automated SMS without the user explicitly aware of it. You can even specify multiple recipients. Unlike using the "SMS." url format, this allows your application to stay open, and allows you to populate both the to and the body fields. You prepopulate the SMS fields, then the user can initiate the SMS send within the controller. IOS 4, however, now provides a viewController you can import into your application. (ie, your program on the iPhone sends a UDP packet to your server, which sends the real SMS) iOS 4 Update Your best bet is to set up an intermediate server on the internet that uses an online SMS sending service and send the SMS via that route if you need complete automation. (Imagine if the game instead dialed 911 at a particular time of day) I'm sure you really want to have spams from your friends, "Try out this new game! It roxxers my boxxers, and yours will be too! !!!! If you sign up now you'll get 3,200 RB points!!"Īpple has restrictions for automated (or even partially automated) SMS and dialing operations. If you could send an SMS within a program on the iPhone, you'll be able to write games that spam people in the background. It costs $99 and supports both Windows and Mac systems. Topaz Impression is both a plugin and a standalone desktop app. This marvelous piece of software will certainly add more value to your work. Topaz Impression is a Photoshop plugin that you never thought you needed, but once you start using it you’ll never want to leave the app. Imagine adding a painting effect to one of your landscape photos and hanging it on your wall, create old painting-like portraits, designing a unique cover for a wedding album, creating artistic greeting cards, or maybe even do your own digital art exhibition. It will also boost your creativity and make you look at your own work in a completely different perspective. Topaz Impression is not just a plugin you can play around with to see it give a new personality to your photos. A Few Things You Can Do With Topaz ImpressionĬlick on each image to view it in full size. In addition, Topaz Impression 2 now includes a larger brush panel for better viewing of the brushes and a set of new brush customization options.įrom now on, you’ll also be able to create masks right inside the Topaz Impression application.Īn option to change the number of strokes applied to an image, large brush volume, stroke rotation variation, Highlight and Shadow control in the lighting menu and the support for High DPI (4k) monitors are the other great new features that you can enjoy with Topaz Impression 2. The latest version of the plugin comes with plenty of cool new features while giving you access to an exclusive Topaz Community, where you can share and browse effects created with Topaz Impression. More than enough options for you to experiment with the plugin for a lifetime.Īnd of course, you will also have the ability to customize settings, such as brush size, paint volume, lighting, and even hue saturation to make your own art with your photos. In addition to the 12 painting styles, Topaz Impression comes packed with 112 curated pre-made effects, along with 72 textures and 17 different kinds of brushes, giving you millions of possible combinations. Topaz Impression also offers 12 different brushstrokes styles, including Pastel, Charcoal, Monet, Van Gogh, da Vinci Sketch, and much more, allowing you to attain instantly a painting effect as if it was drawn by a true artist. Needless to say, it will only take a few seconds for you to turn your photos into a masterpiece. Except the app has the ability to paint 10,000 brushstrokes in less than a second. Similar to great painters, Topaz Impression makes one brushstroke at a time to create the most genuine artistic effect possible. It’s something you cannot achieve with a simple computer-generated algorithm.Ĭomputers can’t mimic real brushstrokes, but Topaz Impression does it brilliantly. That is the secret recipe behind Topaz Impression that allows it to generate accurate and realistic looking painting effects. Those are only a few of the many real oil, acrylics, watercolors, inks, pencils, and pastels brushstrokes that Topaz Impression has scanned into the app to create each and every brush in the plugin database. What do you see? It’s a bunch of papers with random brushstrokes, right? The Secret Formula Behind Topaz Impression All the while allowing you to create your own personalized painting effects, one brushstroke at a time. Topaz Impression takes Photoshop’s artistic filters to the next level with a variety of effects combined with a sophisticated drawing technology. The worst part is that you can’t really achieve a real oil painting-like effect with those default filters. If you’ve ever tried out Photoshop’s native Artistic or Brush Strokes filters, you may have noticed how terrible they look when applied to your photos no matter how hard you try. Topaz Impression 2, the latest version just released by the company, now comes with even more incredible features than ever before. Topaz Impression is a Photoshop plugin developed by Topaz Labs, which allows you to add realistic painting effects to your photos to make them look like beautifully drawn digital art. Want to know what it is? Then keep reading. Well, those native Photoshop filters don’t even come close to the results you can achieve with Topaz Impression because this plugin comes with a secret formula that makes your photos look phenomenal. Sure, most of you might be wondering why you would need a third-party plugin when you already have painting and brush strokes filters right inside Photoshop, right? Topaz Impression is an incredible Photoshop plugin that lets you do just that. |
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