![]() ![]() In my experience, most Daz Studio bumpmap textures need to be scaled down by at least 100x for LuxRender. However, It does not seem that the amount is having any effect on the actual render. Then I am setting the to the desired bumpmap strength. I am setting 1 to constfloat value of 0.5, and setting 2 to the original bumpmap. Regarding bumpmap strength scaling: I have been trying to use the texture type:mix to scale down the strength of bumpmap files. I have little to no experience using LuxCoreRender, so I'm sure some of these issues are related to user error. However, I'm having some trouble getting a few things to work correctly: (1) bumpmap strength scaling, (2) material mixing of glossy2 + metal2 materials, (3) UV-space flipping of IBL/HDR lighting file, (4) normal map usage without bump maps create black textures. The network rendering code needs to be updated for LuxCoreRender, but I have most of my LXS export code now converted to CFG/SCN format. However, I wrote my plugin back in 2015 to do a few things that RealityDS did not offer: native Daz Render Engine support (with potentially interactive rendering) and integrated network rendering. I'll try to incorporate anything which is done better from it. I know that the RealityDS plugin is now open-sourced and have looked through the source code a little bit. I am updating an old Daz To LuxRender plugin I wrote in 2015 to work with LuxCoreRender 2.5 and the latest Daz Studio assets (Genesis 8.1 and PBRSkin/IrayUber shaders).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |